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Old May 06, 2008, 06:56 AM // 06:56   #1
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Default Eternal Dominator of <insert elite mission here>

I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.

The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills:
Eternal Dominator of the Fissure of Woe
Eternal Dominator of the Underworld
Eternal Dominator of Sorrow's Furnace
Eternal Dominator of Urgoz's Warren
Eternal Dominator of the Deep
Eternal Dominator of the Domain of Anguish

The statues would look the same as their Conqueror with a different coloured badge.
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Old May 06, 2008, 07:09 AM // 07:09   #2
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Someone ate their Fail Flakes this morning.

This is just another elitist QQ thread (note "the proper way") with the flimsy camouflage of being a game suggestion. Save the qqing for your guild chat, please.
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Old May 06, 2008, 07:12 AM // 07:12   #3
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While I agree that PvE skills and consumables made everything by far too easy and less challenging to get, we do not need another set of titles. Stop the title craze.
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Old May 06, 2008, 07:19 AM // 07:19   #4
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Quote:
Originally Posted by Longasc
While I agree that PvE skills and consumables made everything by far too easy and less challenging to get, we do not need another set of titles. Stop the title craze.
statues, not titles.

As for why, they are needed. I'll answer that with an anecdote. Some time ago, I my partner and I completed DoA but ended up resorting to using cons and SY to kill mallyx. I thought about going back to do it properly, but I realised that there was no point because the statue was already in my HoM. There needs to be things to aim for to make it worth while not shortcutting.

Last edited by cellardweller; May 06, 2008 at 07:26 AM // 07:26..
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Old May 06, 2008, 07:47 AM // 07:47   #5
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Still feels somewhat redundant.

We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything.

I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
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Old May 06, 2008, 07:50 AM // 07:50   #6
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Statue for killing em with Frenzy Healsig FTW
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Old May 06, 2008, 08:00 AM // 08:00   #7
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Quote:
Originally Posted by Longasc
Still feels somewhat redundant.

We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything.
Babysteps =)

Quote:
Originally Posted by Longasc
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
Whilst I agree with you on titles, statues are a trophy case for tracking your own achievements within the game and knowing what you have and haven't done. They are only visible in your HoM so you don't get to shove them in people's faces - I don't see the problem with having large amounts of them.
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Old May 06, 2008, 08:49 AM // 08:49   #8
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More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...

If you want to play the game the hard way, do it, no-one stops you.
But you want to force other people to play the game YOUR way. That's just... annoying.
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Old May 06, 2008, 08:54 AM // 08:54   #9
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Nobody forces you to get a statue either, Artisan Archer. :>

OK, this was a bit snide. But the idea behind it, which i still oppose, was that beating Mallyx with an Ursan Group is an easy way that everyone can do.

I still do not like the idea, but I think people can see where he is coming from.
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Old May 06, 2008, 09:37 AM // 09:37   #10
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Quote:
Originally Posted by Longasc
OK, this was a bit snide. But the idea behind it, which i still oppose, was that beating Mallyx with an Ursan Group is an easy way that everyone can do.

I still do not like the idea, but I think people can see where he is coming from.
I completely agree. There's no reason we shouldn't go straight back to the tank/nuke/heal combo that dominated elite missions before now, because Ursan is so much worse. I mean, come on, a skill that allows casual players not of the "holy trinity" profesions to compete in and complete higher end areas? The entire notion is preposterous.
/signed for ressurecting holy trinity biasism based titles for casual players.
(I know you're against this suggestion Longasc, but I'm commenting on the idea here)

Quote:
Originally Posted by cellardweller
I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.

The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills:
Seriously, what right do you have to say any one way is "proper" when Anet gave us the skills to use how ever we see fit? Or do you really just have such a low self esteem that you feel the need to be a step above these ursan pugs?
I vote lock on the grounds of this being a thinly veiled "Ursan ruined my game" QQ thread.
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Old May 06, 2008, 09:42 AM // 09:42   #11
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Methinks people are getting a little defensive?

No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
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Old May 06, 2008, 09:50 AM // 09:50   #12
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Quote:
Originally Posted by cellardweller
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
prot/guard titles have distinctions between HM/NM, not skills used.... You're trying to tell people that a certain skill/playstyle is wrong, where as those titles just offer seperate difficulty levels.
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Old May 06, 2008, 09:53 AM // 09:53   #13
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Quote:
Originally Posted by cellardweller
statues, not titles.

As for why, they are needed. I'll answer that with an anecdote. Some time ago, I my partner and I completed DoA but ended up resorting to using cons and SY to kill mallyx. I thought about going back to do it properly, but I realised that there was no point because the statue was already in my HoM. There needs to be things to aim for to make it worth while not shortcutting.
"Properly"? Really? Are you the type of person that likes to play every game with starter equipment? Do you shy away from the BFG?

Why don't they round all you "hard-core" types up and give you your own server. No pve skills, no cons, no weapons upgrades, no inscriptions, up hill both ways in the snow, cats and dogs living togethor, etc., etc., etc.........

Sorry, just really tired of QQ threads about PVE skills and consets, don't want to use them, then DON"T. Just don't cry or preach about them here. Or beg for some sort of regconition here for doing it "Properly".
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Old May 06, 2008, 09:58 AM // 09:58   #14
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Quote:
Originally Posted by shru
prot/guard titles have distinctions between HM/NM, not skills used.... You're trying to tell people that a certain skill/playstyle is wrong, where as those titles just offer seperate difficulty levels.
The use of pve skills/cons of offers exactly the same separation in difficulty. The existence of a guardian title doesn't mean that achieving the protectors title is wrong, it just gives recognition for different set of objectives.
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Old May 06, 2008, 10:06 AM // 10:06   #15
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Quote:
Originally Posted by cellardweller
The use of pve skills/cons of offers exactly the same separation in difficulty. The existence of a guardian title doesn't mean that achieving the protectors title is wrong, it just gives recognition for different set of objectives.
Again, you've mixed up clear cut difficulty levels, with forcing someone to play a certain way. HM restricts nothing for the player, so those of you wanting to play your "proper" way can do so. While those who can't form those "proper" builds because of their profession or other complications, can still complete the area under their own terms. Limiting the skills/cons either forces the casual player to either play with in the template standard to the area (most likely ele/monk/war trinity groups) or bust.
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Old May 06, 2008, 10:32 AM // 10:32   #16
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Quote:
Originally Posted by shru
Again, you've mixed up clear cut difficulty levels, with forcing someone to play a certain way. HM restricts nothing for the player, so those of you wanting to play your "proper" way can do so. While those who can't form those "proper" builds because of their profession or other complications, can still complete the area under their own terms. Limiting the skills/cons either forces the casual player to either play with in the template standard to the area (most likely ele/monk/war trinity groups) or bust.
No one is preventing them from completing the areas and getting statues. This provides a totally separate set of statues for completing the areas at higher difficulty. On a side note, I don't know any area of the game that is not completable with any profession - I used Razah through pretty much all of DoA - if a hero can do it with an "unpopular" profession, I don't see why a person couldn't.

I'll turn this around on you - how many people do you think have done HM sorrows furnace compared to the number of people that have completed HM Dzagonur Bastion? I would hazard to guess that the ratio would be very small despite the latter being much more difficult, simply because there's no trophy for completing HM Furnace. People like checklists and badges, its human nature, I'm pretty sure I'm not alone when I say I get warm fuzzies when I achieve some in game goal.

This is about providing more levels for people to achieve and provide them with reasons to play at higher levels of difficulty.
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Old May 06, 2008, 10:36 AM // 10:36   #17
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OMG... here we go again a post against PvE things....

What is the point? You want them to code something in so you can go... "ooo ooo look at what I did!"

I disagree with this wholeheartedly.....

Just don't see the point of more "I am holier than those who use PvE skills" rubbish...
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Old May 06, 2008, 10:37 AM // 10:37   #18
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Has there been a new title for maker of bad threads added to GW or something ? Seems to have reached epidemic proportions.

/Unsigned.

If I run my ranger NRA spear build which usually uses 3 PVE skills and do an elite area myself then you feel I should have less recognition of that fact that you because somehow you think you're build is "purer" and more "proper" than mine ? What rubbish.

PVE skills and Consumables are the proper way to run a mission if that's the way you want it to be run. I almost always have a number of pve skills on my bar though I prefer to sell con sets rather than use them.

What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
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Old May 06, 2008, 11:17 AM // 11:17   #19
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Quote:
Originally Posted by Artisan Archer
More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...

If you want to play the game the hard way, do it, no-one stops you.
But you want to force other people to play the game YOUR way. That's just... annoying.
Failed post has failed.
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Old May 06, 2008, 11:25 AM // 11:25   #20
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Stupid imo, why bring something into the game and then restrict it's use for what it was meant to be used in? Either suggest to remove it or quit QQing.

If you want to prove something pvp.
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